Sail Reimagined

Game new-orleans

New Orleans

Local scenario preview · Turn 0 · Wind NW speed 3 · Range 16

NW
row 3, col 3row 3, col 4row 3, col 5row 3, col 6row 3, col 7row 3, col 8row 3, col 9row 3, col 10row 3, col 11row 3, col 12row 3, col 13row 3, col 14row 3, col 15row 3, col 16row 3, col 17row 3, col 18row 3, col 19row 3, col 20row 3, col 21row 3, col 22row 4, col 3row 4, col 4row 4, col 5row 4, col 6row 4, col 7row 4, col 8row 4, col 9row 4, col 10row 4, col 11row 4, col 12row 4, col 13row 4, col 14row 4, col 15row 4, col 16row 4, col 17row 4, col 18row 4, col 19row 4, col 20row 4, col 21row 4, col 22row 5, col 3row 5, col 4row 5, col 5row 5, col 6row 5, col 7row 5, col 8row 5, col 9row 5, col 10row 5, col 11row 5, col 12row 5, col 13row 5, col 14row 5, col 15row 5, col 16row 5, col 17row 5, col 18row 5, col 19row 5, col 20row 5, col 21row 5, col 22row 6, col 3row 6, col 4row 6, col 5row 6, col 6row 6, col 7row 6, col 8row 6, col 9row 6, col 10row 6, col 11row 6, col 12row 6, col 13row 6, col 14row 6, col 15row 6, col 16row 6, col 17row 6, col 18row 6, col 19row 6, col 20row 6, col 21row 6, col 22row 7, col 3row 7, col 4row 7, col 5row 7, col 6row 7, col 7row 7, col 8row 7, col 9row 7, col 10row 7, col 11row 7, col 12row 7, col 13row 7, col 14row 7, col 15row 7, col 16row 7, col 17row 7, col 18row 7, col 19row 7, col 20row 7, col 21row 7, col 22row 8, col 3row 8, col 4row 8, col 5row 8, col 6row 8, col 7row 8, col 8row 8, col 9row 8, col 10row 8, col 11row 8, col 12row 8, col 13row 8, col 14row 8, col 15row 8, col 16row 8, col 17row 8, col 18row 8, col 19row 8, col 20row 8, col 21row 8, col 22row 9, col 3row 9, col 4row 9, col 5row 9, col 6row 9, col 7row 9, col 8row 9, col 9row 9, col 10row 9, col 11row 9, col 12row 9, col 13row 9, col 14row 9, col 15row 9, col 16row 9, col 17row 9, col 18row 9, col 19row 9, col 20row 9, col 21row 9, col 22row 10, col 3row 10, col 4row 10, col 5row 10, col 6row 10, col 7row 10, col 8row 10, col 9row 10, col 10row 10, col 11row 10, col 12row 10, col 13row 10, col 14row 10, col 15row 10, col 16row 10, col 17row 10, col 18row 10, col 19row 10, col 20row 10, col 21row 10, col 22row 11, col 3row 11, col 4row 11, col 5row 11, col 6row 11, col 7row 11, col 8row 11, col 9row 11, col 10row 11, col 11row 11, col 12row 11, col 13row 11, col 14row 11, col 15row 11, col 16row 11, col 17row 11, col 18row 11, col 19row 11, col 20row 11, col 21row 11, col 22row 12, col 3row 12, col 4row 12, col 5row 12, col 6row 12, col 7row 12, col 8row 12, col 9row 12, col 10row 12, col 11row 12, col 12row 12, col 13row 12, col 14row 12, col 15row 12, col 16row 12, col 17row 12, col 18row 12, col 19row 12, col 20row 12, col 21row 12, col 22row 13, col 3row 13, col 4row 13, col 5row 13, col 6row 13, col 7row 13, col 8row 13, col 9row 13, col 10row 13, col 11row 13, col 12row 13, col 13row 13, col 14row 13, col 15row 13, col 16row 13, col 17row 13, col 18row 13, col 19row 13, col 20row 13, col 21row 13, col 22row 14, col 3row 14, col 4row 14, col 5row 14, col 6row 14, col 7row 14, col 8row 14, col 9row 14, col 10row 14, col 11row 14, col 12row 14, col 13row 14, col 14row 14, col 15row 14, col 16row 14, col 17row 14, col 18row 14, col 19row 14, col 20row 14, col 21row 14, col 22row 15, col 3row 15, col 4row 15, col 5row 15, col 6row 15, col 7row 15, col 8row 15, col 9row 15, col 10row 15, col 11row 15, col 12row 15, col 13row 15, col 14row 15, col 15row 15, col 16row 15, col 17row 15, col 18row 15, col 19row 15, col 20row 15, col 21row 15, col 22Federation Flagship (450-gun Starship) at 13, 5YOUAmerica (64-gun Ship of the Line) at 10, 20FOEUSS Constellation (38-gun Frigate) at 5, 10FOE

Hex view is adapted from engine row/col positions. Gold marker is your ship; red markers are opponents. Ship arrows show heading.

Command station

5 legal action templates
Ammo
Round shot: general-purpose hull and gun damage at the longest range.Chain shot: shorter-ranged ammo meant to chew up sails and rigging.Grape shot: anti-crew scattershot for very close range.Double shot: brutal point-blank broadside with very short range.

Round: range 10, reliable all-purpose shot.

Helm2/2 move · 3/3 turns
Advance one hex on your current heading. Shortcut: A or Up arrow.Turn one point to starboard. This changes heading only; it does not move you forward. Shortcut: E or Right arrow.Turn one point to port. This changes heading only; it does not move you forward. Shortcut: Q or Left arrow.Full sails: faster movement, but more vulnerable rigging.

Beam reach: ahead and turns are available. Budget updates as you stage helm orders.

Gunnery
Port guns are already loaded with Round shot. Fire first or keep that ammo ready.Starboard guns are already loaded with Round shot. Fire first or keep that ammo ready.Port broadside does not bear on the selected target. Turn to bring guns to bear.Fire Round shot from the starboard broadside at range 9.5.

America at range 9.5. Port: round loaded, no arc. Stbd: round bears.

Close action
Too far to grapple. Close to range 2 or less first.Target ship "british_1" is too far awayToo far to board. Close to contact range 0-1, then grapple or foul the target.Prepare crew to repel boarders this turn. Useful when an enemy has grappled or closed to board.

No close action yet (range 9.5). Close with America and bring ships into contact to grapple or board.

Damage control
hull is already fully repairedguns is already fully repairedrigging is already fully repaired

Hull sound · Guns sound · Rigging sound

Tap helm orders repeatedly to build a course. Turns only change heading; Ahead 1 advances one hex. Turning closer to the wind can reduce remaining move. Keyboard: A/Up ahead, Q/Left port, E/Right starboard, Enter submit, Esc clear.

Course plotNo helm orders stagedTap Ahead 1, Turn port, or Turn stbd to preview the course before submitting.
Position(13, 5) NE -> (13, 5) NEBoard preview marks the planned final hex as PLAN.
Remaining helm2 move · 3 turnsBeam reach · speed now 2
Staged orders

No actions staged.

Replay

No legal move? End the turn to let wind, drift, and enemy actions resolve.

Turn reportOpening position

Stage structured actions, then resolve locally.

No turn resolved yetSubmit orders to begin

No visible events yet.

Turn historyNo resolved turns yet

No turn history yet.