Game new-orleans
New Orleans
Local scenario preview · Turn 0 · Wind NW speed 3 · Range 16
↖NW
Target
Hex view is adapted from engine row/col positions. Gold marker is your ship; red markers are opponents. Ship arrows show heading.
Command station
5 legal action templatesTap helm orders repeatedly to build a course. Turns only change heading; Ahead 1 advances one hex. Turning closer to the wind can reduce remaining move.
Course plotNo helm orders stagedTap Ahead 1, Turn port, or Turn stbd to preview the course before submitting.
Position(13, 5) NE -> (13, 5) NEBoard preview marks the planned final hex as PLAN.
Remaining helm2 move · 3 turnsBeam reach · speed now 2
Staged orders
No actions staged.
No legal move? End the turn to let wind, drift, and enemy actions resolve.
Turn reportOpening position
No turn resolved yetSubmit orders to begin
No visible events yet.
Turn historyNo resolved turns yet
No turn history yet.
Fleet inspectorYou: Federation Flagship
Wind↖NWSpeed 3
Your heading↗NE13, 5
TargetAmericaRange 16 · N
SailsBattleDrift 0
Movement2 move · 3 turns leftPoint of sail: Beam reach · Battle sailsSpeed on this heading: 2 battle / 4 full
Close actionNo close action yetClose with America and bring ships into contact to grapple or board.
Sailing roseWind ↖ NW
↑3(5)
↗2(4)You
→1(3)
↘0(0)
↓1(3)
↙2(4)
←3(5)
↖4(7)Wind
↗You
Federation FlagshipCaptain Alligator
↗Command · NE Hull 1/1 Crew 154/154Pos 13, 5
AmericaFirefly
↑Foe · N Hull 2/2 Crew 29/29Pos 10, 20
USS ConstellationCypress
←Foe · W Hull 4/4 Crew 25/25Pos 5, 10