Sail Reimagined

Game ranger-vs-drake

Ranger vs. Drake

Local scenario preview · Turn 0 · Wind S speed 3 · Range 11

S
row 3, col 18row 3, col 19row 3, col 20row 3, col 21row 3, col 22row 3, col 23row 3, col 24row 3, col 25row 3, col 26row 3, col 27row 3, col 28row 3, col 29row 3, col 30row 3, col 31row 3, col 32row 3, col 33row 4, col 18row 4, col 19row 4, col 20row 4, col 21row 4, col 22row 4, col 23row 4, col 24row 4, col 25row 4, col 26row 4, col 27row 4, col 28row 4, col 29row 4, col 30row 4, col 31row 4, col 32row 4, col 33row 5, col 18row 5, col 19row 5, col 20row 5, col 21row 5, col 22row 5, col 23row 5, col 24row 5, col 25row 5, col 26row 5, col 27row 5, col 28row 5, col 29row 5, col 30row 5, col 31row 5, col 32row 5, col 33row 6, col 18row 6, col 19row 6, col 20row 6, col 21row 6, col 22row 6, col 23row 6, col 24row 6, col 25row 6, col 26row 6, col 27row 6, col 28row 6, col 29row 6, col 30row 6, col 31row 6, col 32row 6, col 33row 7, col 18row 7, col 19row 7, col 20row 7, col 21row 7, col 22row 7, col 23row 7, col 24row 7, col 25row 7, col 26row 7, col 27row 7, col 28row 7, col 29row 7, col 30row 7, col 31row 7, col 32row 7, col 33row 8, col 18row 8, col 19row 8, col 20row 8, col 21row 8, col 22row 8, col 23row 8, col 24row 8, col 25row 8, col 26row 8, col 27row 8, col 28row 8, col 29row 8, col 30row 8, col 31row 8, col 32row 8, col 33row 9, col 18row 9, col 19row 9, col 20row 9, col 21row 9, col 22row 9, col 23row 9, col 24row 9, col 25row 9, col 26row 9, col 27row 9, col 28row 9, col 29row 9, col 30row 9, col 31row 9, col 32row 9, col 33row 10, col 18row 10, col 19row 10, col 20row 10, col 21row 10, col 22row 10, col 23row 10, col 24row 10, col 25row 10, col 26row 10, col 27row 10, col 28row 10, col 29row 10, col 30row 10, col 31row 10, col 32row 10, col 33row 11, col 18row 11, col 19row 11, col 20row 11, col 21row 11, col 22row 11, col 23row 11, col 24row 11, col 25row 11, col 26row 11, col 27row 11, col 28row 11, col 29row 11, col 30row 11, col 31row 11, col 32row 11, col 33Ranger (16-gun Sloop) at 7, 20YOUDrake (14-gun Sloop) at 7, 31FOE

Hex view is adapted from engine row/col positions. Gold marker is your ship; red markers are opponents. Ship arrows show heading.

Command station

5 legal action templates
Ammo
Round shot: general-purpose hull and gun damage at the longest range.Chain shot: shorter-ranged ammo meant to chew up sails and rigging.Grape shot: anti-crew scattershot for very close range.Double shot: brutal point-blank broadside with very short range.

Round: range 10, reliable all-purpose shot.

Helm2/2 move · 3/3 turns
Advance one hex on your current heading. Shortcut: A or Up arrow.Turn one point to starboard. This changes heading only; it does not move you forward. Shortcut: E or Right arrow.Turn one point to port. This changes heading only; it does not move you forward. Shortcut: Q or Left arrow.Full sails: faster movement, but more vulnerable rigging.

Running: ahead and turns are available. Budget updates as you stage helm orders.

Gunnery
Port guns are already loaded with Round shot. Fire first or keep that ammo ready.Starboard guns are already loaded with Round shot. Fire first or keep that ammo ready.Fire Round shot from the port broadside at range 5.5.Starboard broadside does not bear on the selected target. Turn to bring guns to bear.

Drake at range 5.5. Port: round bears. Stbd: round loaded, no arc.

Close action
Too far to grapple. Close to range 2 or less first.Target ship "british_1" is too far awayToo far to board. Close to contact range 0-1, then grapple or foul the target.Prepare crew to repel boarders this turn. Useful when an enemy has grappled or closed to board.

No close action yet (range 5.5). Close with Drake and bring ships into contact to grapple or board.

Damage control
hull is already fully repairedguns is already fully repairedrigging is already fully repaired

Hull sound · Guns sound · Rigging sound

Tap helm orders repeatedly to build a course. Turns only change heading; Ahead 1 advances one hex. Turning closer to the wind can reduce remaining move. Keyboard: A/Up ahead, Q/Left port, E/Right starboard, Enter submit, Esc clear.

Course plotNo helm orders stagedTap Ahead 1, Turn port, or Turn stbd to preview the course before submitting.
Position(7, 20) S -> (7, 20) SBoard preview marks the planned final hex as PLAN.
Remaining helm2 move · 3 turnsRunning · speed now 2
Staged orders

No actions staged.

Replay

No legal move? End the turn to let wind, drift, and enemy actions resolve.

Turn reportOpening position

Stage structured actions, then resolve locally.

No turn resolved yetSubmit orders to begin

No visible events yet.

Turn historyNo resolved turns yet

No turn history yet.