Sail Reimagined

Game constitution-vs-guerriere

USS Constitution vs. HMS Guerriere

Local scenario preview · Turn 0 · Wind NE speed 5 · Range 12

NE
row 3, col 33row 3, col 34row 3, col 35row 3, col 36row 3, col 37row 3, col 38row 3, col 39row 3, col 40row 3, col 41row 3, col 42row 3, col 43row 3, col 44row 3, col 45row 3, col 46row 3, col 47row 3, col 48row 3, col 49row 4, col 33row 4, col 34row 4, col 35row 4, col 36row 4, col 37row 4, col 38row 4, col 39row 4, col 40row 4, col 41row 4, col 42row 4, col 43row 4, col 44row 4, col 45row 4, col 46row 4, col 47row 4, col 48row 4, col 49row 5, col 33row 5, col 34row 5, col 35row 5, col 36row 5, col 37row 5, col 38row 5, col 39row 5, col 40row 5, col 41row 5, col 42row 5, col 43row 5, col 44row 5, col 45row 5, col 46row 5, col 47row 5, col 48row 5, col 49row 6, col 33row 6, col 34row 6, col 35row 6, col 36row 6, col 37row 6, col 38row 6, col 39row 6, col 40row 6, col 41row 6, col 42row 6, col 43row 6, col 44row 6, col 45row 6, col 46row 6, col 47row 6, col 48row 6, col 49row 7, col 33row 7, col 34row 7, col 35row 7, col 36row 7, col 37row 7, col 38row 7, col 39row 7, col 40row 7, col 41row 7, col 42row 7, col 43row 7, col 44row 7, col 45row 7, col 46row 7, col 47row 7, col 48row 7, col 49row 8, col 33row 8, col 34row 8, col 35row 8, col 36row 8, col 37row 8, col 38row 8, col 39row 8, col 40row 8, col 41row 8, col 42row 8, col 43row 8, col 44row 8, col 45row 8, col 46row 8, col 47row 8, col 48row 8, col 49row 9, col 33row 9, col 34row 9, col 35row 9, col 36row 9, col 37row 9, col 38row 9, col 39row 9, col 40row 9, col 41row 9, col 42row 9, col 43row 9, col 44row 9, col 45row 9, col 46row 9, col 47row 9, col 48row 9, col 49row 10, col 33row 10, col 34row 10, col 35row 10, col 36row 10, col 37row 10, col 38row 10, col 39row 10, col 40row 10, col 41row 10, col 42row 10, col 43row 10, col 44row 10, col 45row 10, col 46row 10, col 47row 10, col 48row 10, col 49row 11, col 33row 11, col 34row 11, col 35row 11, col 36row 11, col 37row 11, col 38row 11, col 39row 11, col 40row 11, col 41row 11, col 42row 11, col 43row 11, col 44row 11, col 45row 11, col 46row 11, col 47row 11, col 48row 11, col 49USS Constitution (44-gun Frigate) at 7, 35YOUUSS Constellation (38-gun Frigate) at 7, 47FOE

Hex view is adapted from engine row/col positions. Gold marker is your ship; red markers are opponents. Ship arrows show heading.

Command station

5 legal action templates
Ammo
Round shot: general-purpose hull and gun damage at the longest range.Chain shot: shorter-ranged ammo meant to chew up sails and rigging.Grape shot: anti-crew scattershot for very close range.Double shot: brutal point-blank broadside with very short range.

Round: range 10, reliable all-purpose shot.

Helm4/4 move · 3/3 turns
Advance one hex on your current heading. Shortcut: A or Up arrow.Turn one point to starboard. This changes heading only; it does not move you forward. Shortcut: E or Right arrow.Turn one point to port. This changes heading only; it does not move you forward. Shortcut: Q or Left arrow.Full sails: faster movement, but more vulnerable rigging.

Running: ahead and turns are available. Budget updates as you stage helm orders.

Gunnery
Port guns are already loaded with Round shot. Fire first or keep that ammo ready.Starboard guns are already loaded with Round shot. Fire first or keep that ammo ready.Port broadside does not bear on the selected target. Turn to bring guns to bear.Fire Round shot from the starboard broadside at range 6.

USS Constellation at range 6. Port: round loaded, no arc. Stbd: round bears.

Close action
Too far to grapple. Close to range 2 or less first.Target ship "british_1" is too far awayToo far to board. Close to contact range 0-1, then grapple or foul the target.Prepare crew to repel boarders this turn. Useful when an enemy has grappled or closed to board.

No close action yet (range 6). Close with USS Constellation and bring ships into contact to grapple or board.

Damage control
hull is already fully repairedguns is already fully repairedrigging is already fully repaired

Hull sound · Guns sound · Rigging sound

Tap helm orders repeatedly to build a course. Turns only change heading; Ahead 1 advances one hex. Turning closer to the wind can reduce remaining move. Keyboard: A/Up ahead, Q/Left port, E/Right starboard, Enter submit, Esc clear.

Course plotNo helm orders stagedTap Ahead 1, Turn port, or Turn stbd to preview the course before submitting.
Position(7, 35) NE -> (7, 35) NEBoard preview marks the planned final hex as PLAN.
Remaining helm4 move · 3 turnsRunning · speed now 4
Staged orders

No actions staged.

Replay

No legal move? End the turn to let wind, drift, and enemy actions resolve.

Turn reportOpening position

Stage structured actions, then resolve locally.

No turn resolved yetSubmit orders to begin

No visible events yet.

Turn historyNo resolved turns yet

No turn history yet.