Sail Reimagined

Game chesapeake-vs-shannon

USS Chesapeake vs. HMS Shannon

Local scenario preview · Turn 0 · Wind N speed 3 · Range 12

N
row -1, col 35row -1, col 36row -1, col 37row -1, col 38row -1, col 39row -1, col 40row -1, col 41row -1, col 42row -1, col 43row -1, col 44row -1, col 45row -1, col 46row -1, col 47row 0, col 35row 0, col 36row 0, col 37row 0, col 38row 0, col 39row 0, col 40row 0, col 41row 0, col 42row 0, col 43row 0, col 44row 0, col 45row 0, col 46row 0, col 47row 1, col 35row 1, col 36row 1, col 37row 1, col 38row 1, col 39row 1, col 40row 1, col 41row 1, col 42row 1, col 43row 1, col 44row 1, col 45row 1, col 46row 1, col 47row 2, col 35row 2, col 36row 2, col 37row 2, col 38row 2, col 39row 2, col 40row 2, col 41row 2, col 42row 2, col 43row 2, col 44row 2, col 45row 2, col 46row 2, col 47row 3, col 35row 3, col 36row 3, col 37row 3, col 38row 3, col 39row 3, col 40row 3, col 41row 3, col 42row 3, col 43row 3, col 44row 3, col 45row 3, col 46row 3, col 47row 4, col 35row 4, col 36row 4, col 37row 4, col 38row 4, col 39row 4, col 40row 4, col 41row 4, col 42row 4, col 43row 4, col 44row 4, col 45row 4, col 46row 4, col 47row 5, col 35row 5, col 36row 5, col 37row 5, col 38row 5, col 39row 5, col 40row 5, col 41row 5, col 42row 5, col 43row 5, col 44row 5, col 45row 5, col 46row 5, col 47row 6, col 35row 6, col 36row 6, col 37row 6, col 38row 6, col 39row 6, col 40row 6, col 41row 6, col 42row 6, col 43row 6, col 44row 6, col 45row 6, col 46row 6, col 47row 7, col 35row 7, col 36row 7, col 37row 7, col 38row 7, col 39row 7, col 40row 7, col 41row 7, col 42row 7, col 43row 7, col 44row 7, col 45row 7, col 46row 7, col 47row 8, col 35row 8, col 36row 8, col 37row 8, col 38row 8, col 39row 8, col 40row 8, col 41row 8, col 42row 8, col 43row 8, col 44row 8, col 45row 8, col 46row 8, col 47row 9, col 35row 9, col 36row 9, col 37row 9, col 38row 9, col 39row 9, col 40row 9, col 41row 9, col 42row 9, col 43row 9, col 44row 9, col 45row 9, col 46row 9, col 47row 10, col 35row 10, col 36row 10, col 37row 10, col 38row 10, col 39row 10, col 40row 10, col 41row 10, col 42row 10, col 43row 10, col 44row 10, col 45row 10, col 46row 10, col 47row 11, col 35row 11, col 36row 11, col 37row 11, col 38row 11, col 39row 11, col 40row 11, col 41row 11, col 42row 11, col 43row 11, col 44row 11, col 45row 11, col 46row 11, col 47row 12, col 35row 12, col 36row 12, col 37row 12, col 38row 12, col 39row 12, col 40row 12, col 41row 12, col 42row 12, col 43row 12, col 44row 12, col 45row 12, col 46row 12, col 47row 13, col 35row 13, col 36row 13, col 37row 13, col 38row 13, col 39row 13, col 40row 13, col 41row 13, col 42row 13, col 43row 13, col 44row 13, col 45row 13, col 46row 13, col 47row 14, col 35row 14, col 36row 14, col 37row 14, col 38row 14, col 39row 14, col 40row 14, col 41row 14, col 42row 14, col 43row 14, col 44row 14, col 45row 14, col 46row 14, col 47row 15, col 35row 15, col 36row 15, col 37row 15, col 38row 15, col 39row 15, col 40row 15, col 41row 15, col 42row 15, col 43row 15, col 44row 15, col 45row 15, col 46row 15, col 47USS Chesapeake (38-gun Frigate) at 13, 40YOUUSS Constellation (38-gun Frigate) at 1, 42FOE

Hex view is adapted from engine row/col positions. Gold marker is your ship; red markers are opponents. Ship arrows show heading.

Command station

4 legal action templates
Ammo
Round shot: general-purpose hull and gun damage at the longest range.Chain shot: shorter-ranged ammo meant to chew up sails and rigging.Grape shot: anti-crew scattershot for very close range.Double shot: brutal point-blank broadside with very short range.

Round: range 10, reliable all-purpose shot.

Helm2/2 move · 3/3 turns
Advance one hex on your current heading. Shortcut: A or Up arrow.Turn one point to starboard. This changes heading only; it does not move you forward. Shortcut: E or Right arrow.Turn one point to port. This changes heading only; it does not move you forward. Shortcut: Q or Left arrow.Full sails: faster movement, but more vulnerable rigging.

Beam reach: ahead and turns are available. Budget updates as you stage helm orders.

Gunnery
Port guns are already loaded with Round shot. Fire first or keep that ammo ready.Starboard guns are already loaded with Round shot. Fire first or keep that ammo ready.Round shot cannot reach this target at range 12.5.Round shot cannot reach this target at range 12.5.

USS Constellation at range 12.5. Port: round loaded, out of R10. Stbd: round loaded, out of R10.

Close action
Too far to grapple. Close to range 2 or less first.Target ship "british_1" is too far awayToo far to board. Close to contact range 0-1, then grapple or foul the target.Prepare crew to repel boarders this turn. Useful when an enemy has grappled or closed to board.

No close action yet (range 12.5). Close with USS Constellation and bring ships into contact to grapple or board.

Damage control
hull is already fully repairedguns is already fully repairedrigging is already fully repaired

Hull sound · Guns sound · Rigging sound

Tap helm orders repeatedly to build a course. Turns only change heading; Ahead 1 advances one hex. Turning closer to the wind can reduce remaining move. Keyboard: A/Up ahead, Q/Left port, E/Right starboard, Enter submit, Esc clear.

Course plotNo helm orders stagedTap Ahead 1, Turn port, or Turn stbd to preview the course before submitting.
Position(13, 40) E -> (13, 40) EBoard preview marks the planned final hex as PLAN.
Remaining helm2 move · 3 turnsBeam reach · speed now 2
Staged orders

No actions staged.

Replay

No legal move? End the turn to let wind, drift, and enemy actions resolve.

Turn reportOpening position

Stage structured actions, then resolve locally.

No turn resolved yetSubmit orders to begin

No visible events yet.

Turn historyNo resolved turns yet

No turn history yet.