Game cape-horn
Cape Horn
Local scenario preview · Turn 0 · Wind SW speed 4 · Range 31
↙SW
Target
Hex view is adapted from engine row/col positions. Gold marker is your ship; red markers are opponents. Ship arrows show heading.
Command station
4 legal action templatesTap helm orders repeatedly to build a course. Turns only change heading; Ahead 1 advances one hex. Turning closer to the wind can reduce remaining move.
Course plotNo helm orders stagedTap Ahead 1, Turn port, or Turn stbd to preview the course before submitting.
Position(3, 20) S -> (3, 20) SBoard preview marks the planned final hex as PLAN.
Remaining helm2 move · 2 turnsBroad reach · speed now 2
Staged orders
No actions staged.
No legal move? End the turn to let wind, drift, and enemy actions resolve.
Turn reportOpening position
No turn resolved yetSubmit orders to begin
No visible events yet.
Turn historyNo resolved turns yet
No turn history yet.
Fleet inspectorYou: America
Wind↙SWSpeed 4
Your heading↓S3, 20
TargetLondonRange 31 · SW
SailsBattleDrift 0
Movement2 move · 2 turns leftPoint of sail: Broad reach · Battle sailsSpeed on this heading: 2 battle / 4 full
Close actionNo close action yetClose with London and bring ships into contact to grapple or board.
Sailing roseWind ↙ SW
↑1(2)
↗0(0)
→1(2)
↘1(3)
↓2(4)You
↙3(5)Wind
←2(4)
↖1(3)
↓You
AmericaConcord
↓Command · S Hull 2/2 Crew 29/29Pos 3, 20
LondonBerkeley
↙Foe · SW Hull 1/1 Crew 37/37Pos 5, 50
Federation FlagshipThames
↗Foe · NE Hull 1/1 Crew 154/154Pos 10, 40
SantissimaMadrid
↑Foe · N Hull 1/1 Crew 41/41Pos 13, 60
Duc de BourgogneMusket
↖Foe · NW Hull 1/1 Crew 38/38Pos 10, 60